woofdad: nice (a whole day with nothing exploding)






(source)
✿ First Impressions
❱ VISUAL: At a glance, the first thing most people notice about Grant is that he's a pretty big dude, standing at about six and a half feet tall and built like a heavyweight wrestler. Grant has light brown skin, dark eyes, and curly, shoulder-length brown-black hair that he usually keeps tied back, as well as a short beard. He's in his early thirties, though he might be mistaken for older. His nose is crooked from breaking in the past, and there's an old scar running from his jaw to his eyebrow; after a certain canon point, he wears an eye patch, as shown in his icons. Notably, his ears and teeth are slightly pointed, and one crooked fang sticks out when he closes his mouth.

❱ AURAL: Grant has a low, gravelly voice, and while he doesn’t speak exceptionally quietly, it’s very rare for him to raise his voice. His usual mode of speech is calm and friendly, leaning toward cautious and even hesitant under some circumstances.

❱ OLFACTORY: He mostly smells like old wood, assorted herbs, and, if it’s been raining, wet dog.

❱ DEMEANOR: Grant is very aware of how intimidating he can seem, and, most of the time, he doesn’t like it. He very intentionally keeps his body language pretty contained, though he tends to start gesturing more if he’s talking about something that excites him. If he’s actually trying to intimidate someone for whatever reason, he still probably won’t initiate contact or make any truly threatening gestures, focusing on emphasizing his size rather than actually communicating any intent to harm.

Honestly, though, he’s a pretty tactile person when it comes to affection; he’ll often stand near people he likes or make small gestures like patting their shoulders or holding their hands. If he wants to hug them or anything, though, he’ll definitely make sure not to surprise them and to give them a chance to stop him.
✿ IC Permissions
❱ PHYSICAL AFFECTION: Grant is a pretty affectionate guy himself, and probably won’t object unless he dislikes you.

❱ HUGGING: Hugging Grant is highly recommended, it’s like hugging a giant teddy bear and he will probably hug back.

❱ FLIRTING: He might get kind of nervous and flustered, unless you’re like, a little kid, in which case that’s hilarious and adorable.

❱ RELATIONSHIPS: Grant is 32, interested in men, and has had… less than stellar luck with dating in the past, but if your character is cool with dating a werewolf with an adopted kid and self-esteem problems, go for it. Maybe hope that said kid doesn’t take issue with this.

❱ PHYSICAL VIOLENCE: Grant is pretty damn strong, but he doesn’t actually know much about fighting and doesn’t like doing it. If you try to fight him, he might do some damage purely by accident? But that’s about it.

On the other hand, trying to fight Grant on a full moon is very much not recommended; though he’s not actually much more aggressive then, he’s a lot less restrained in his responses if he’s attacked first. Also he’s an eight foot tall dog monster then.

❱ KILLING: Talk to me first!

❱ PSYCHIC & PSIONIC INFORMATION: hit me up if you need this i guess

❱ MAGICAL INFORMATION: He’s a werewolf! In the setting Grant is from, lycanthropy is essentially an infectious curse which infects the bloodstream and then spreads through the body. If someone can see magic or anything like that, they’d pick up that Grant has a significant amount spread through his system.

❱ MEDICAL INFORMATION: Grant has better senses of hearing and smell than a typical human, as well as being stronger and more physically durable; on the other hand, silver has a corrosive effect on his body. He’s also allergic to pineapple, though that has nothing to do with being a werewolf.

❱ OFFENSIVE SUBJECTS & TRIGGERS: Child abuse, medical abuse, and people being treated like animals are all varying degrees of sensitive subjects for him; as a related warning, though he won't talk about it most of the time, he was abused growing up and has a history of depression and occasional suicidal ideation.
✿ OOC Permissions
❱ BACKTAGGING: I will backtag basically forever, or until I need to cut down on my number of threads so I don’t overwhelm myself.

❱ THREADHOPPING: As long as other people involved are also cool with it, go for it!

❱ FOURTHWALLING: Depends? Talk to me.

❱ OFFENSIVE SUBJECTS & TRIGGERS: I'm probably good as long as we avoid violent pet death or like, photos of mummies.

❱ ANYTHING ELSE? Nope!
woofdad: (no??? do not)
BLANKET CONTENT WARNING: Prejudice is a big ol' theme with a lot of these, mostly against werewolves, but there's a chance of racism and homophobia coming up as well.
Read more... )
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Learned Move, Learned Move || TM/HM Move [Egg Move]
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[For private communication, Pokegear or otherwise!]
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Player
Name: Maggie
E-mail: maggieegauntt@gmail.com
Preferred Contact: [plurk.com profile] omixgirl10
Timezone: U.S. Eastern
Current Characters in Victory Road: none

Character
Name: Grant Abaroa
Series: Original character
Timeline: End of Book 1 (after gaining custody of Chip)

Original Character Background:

Canon history

Grant is from a modern fantasy setting, the world of which is similar in many ways to our own; what differences there are stem mostly from the existence and workings of magic. This world’s Earth is one of four planes of reality, acting as the central axis around which the other three - commonly referred to as Heaven, Hell, and the Other Place - balance. Each world is host to its own “color” of magic, with different colors impacting reality in different ways, and its own native creatures with the ability to harness that magic naturally: white magic used by angels, black by demons, green by fae, and Earth’s red magic by dragons.

Rather than using magic “naturally” through their own bodies, humans harness it through carefully-arranged rituals; while these rituals allow the mixing of different colors of magic in ways not typical in natural magic use, the knowledge of how to put them together was all too easily forgotten by humanity as a whole. Intending to maintain their own power by limiting that of others, a few ancient vampires manipulated the rest of the world to abandon and forget magic; over time, the last vestiges of magic came to be so rarely encountered by humans and so poorly understood as to be largely written off as legends and old wives’ tales. It was only as non-magical technology advanced, and information spread faster, that the vampires finally accepted that they couldn’t keep magic a secret forever, and chose to re-introduce it in a controlled way, maintaining their own power and giving the world time to adjust.

That adjustment, on top of its impact on science and Earth’s understanding of the nature of reality, brought about an adjacent revolution with regards to the types of people that the world knew to exist. Inevitably, controversy and fear and doubt rose around the sentient undead, the magically constructed, and those touched by incurable curses or hybridized with beings from other planes.

Character history

Grant Abaroa was born to a mother well aware that she carried the genes for lycanthropy; though she showed no symptoms herself, her own mother was a werewolf, and the curse could easily be carried through a bloodline without its symptoms manifesting in every carrier.

However, Grant didn’t get the benefits of being raised by someone familiar with lycanthropy for long, as his mother passed away in an accident when he was ten. As his father had left their lives not long after his birth, and his mother’s family wasn’t equipped to take in another child, Grant was placed in the foster system. Unfortunately, as it turned out, people willing to take in a child with lycanthropy weren’t necessarily ready to take proper care of one. Grant's high energy and emotional outbursts, which only got worse around his monthly transformations, were often received poorly and handled worse by his foster parents.

Around that time, as Grant struggled to manage his symptoms with very little in the way of actual support, an organization emerged claiming to be making groundbreaking strides in “curing” lycanthropy - which was theoretically impossible, thanks to its being woven into one’s genetics. His foster parents, hoping for an easy answer to his condition, quickly enrolled him in their latest study - and Grant, already convinced that anything would be better than remaining a werewolf, gave little resistance.

The study itself quickly proved to be little more than glorified abuse, as its participants were coerced into undergoing frequently harmful procedures meant to force the magic out of their bodies, with the “excision” of the curse clearly considered more important than the subjects’ physical or mental wellbeing. Despite its harm and inefficacy, most of the subjects were either desperate, had little recourse but to stay enrolled, or both; it wasn’t until Grant and many other werewolves had been subjected to the so-called study’s dehumanizing and painful “treatments” for almost three years that the organization was exposed as fraudulent and dissolved.

In light of the revelation that such a large and public organization had been outright abusing those with lycanthropy under the guise of curing the incurable, a few well-executed news articles and a push for justice led to a swell in awareness for the rights of permanently cursed individuals in general, and werewolves in particular. As Grant’s foster parents could not reasonably have been unaware of what was being done to him, he was removed from their custody and placed in a different home.

By this time, Grant had already internalized a deep discomfort with his condition, and an approach to “handling” his behavioral symptoms that was rooted primarily in suppressing any impulses that could come across as too aggressive or “unstable” - impulses that could range from actually lycanthropy-rooted outbursts to standard teenage mood swings to simply standing up for himself, and none of his future foster placements did much to discourage that behavior.

In their relative stability, however, Grant took an interest in magic, seeking to at least manage that distaste for himself and his state of being with a better understanding of the condition that had impacted so much of his life. He ended up taking a genuine interest in the subject, and found its complexity more comforting than he expected; as he reached adulthood, he managed to push through community college and, in his late twenties, he opened a small store, selling books and supplies for the ritual magic he’d grown so intrigued by.

After a few years, despite the fact that Grant refused to sell weapons and dealt only in legal materials, his store ended up drawing in some suspicious regulars. Some, such as a vampire named Sophie Welman, he got along reasonably well with, even if the things she pawned off to him and some of the combinations of supplies she bought made him think he would rather not know what her mysterious, apparently dangerous “government work” entailed.

Her boyfriend, Foster, was another story. From the first time he stopped by the shop, he was basically a field of red flags; however, upon finding out that Foster was dying, and his theoretically impossible plan to perform necromancy on himself was actually probably his best chance of extending his own existence, Grant couldn’t bring himself to turn him away - something Foster seemed very aware of.

Around that same time, however, Grant ran into a significant distraction in the form of a child hiding in the alley beside his shop. It soon became clear that the child, Chip, must have been a runaway; however, between the mounting evidence that they had been abused and his own experiences with the foster system, Grant found himself reluctant to take the risk of having social services place them in a home. Instead, Grant slowly earned Chip’s trust and took them in himself for the time being - just until, he assured himself, he could find a way to be sure he was sending them somewhere safe.

However, Grant found himself becoming more and more attached to Chip - and, upon discovering that they were part demon, and had already been abused for their heritage by their mother and step-father, realized that finding another home for them where they wouldn’t be mistreated would be easier said than done. As he arranged with the authorities to keep looking after them for the time being, Grant was already considering the possibility of adopting Chip himself.

With the new risk of losing Chip if he were to run into legal trouble hanging over his head, particularly as his lycanthropy made him a harder sell as an adoptive parent to begin with, Grant began making moves to pull back on his involvement with his shadier clients. Though he was still reluctant to cut off his dealings with Sophie and Foster entirely, he did encourage them to branch out their sources a bit, trying to distance himself a little at a time from their likely illegal activities. Unfortunately, that hesitation turned out to mean much more to Foster than Grant had anticipated.

Though Grant never knew the full extent of why, beyond that Foster seemed to have swung around to considering Grant a threat to his plans, the aspiring necromancer broke into his shop late one night and attacked him, succeeding in seriously injuring his shoulder and taking an eye out. However, before he could do anything fatal, Chip was drawn into the storeroom by the commotion; upon seeing Foster, who they knew only as a strange and somewhat ominous customer that they never really trusted, obviously trying to murder their adoptive father, Chip attacked Foster in turn. It was only thanks to Sophie’s coincidental arrival and intervention that nobody actually died in the incident, though Grant and Foster were both left in pretty miserable shape - and Chip, terrified that their “demonic” burst of violence would turn Grant against them, slipped out the back door in the commotion.

As Grant was in no shape to find Chip, Sophie tracked them down and convinced them to go back and talk to him. Finally, after months of skirting around the subject in one way or another, Chip’s fear that Grant would decide a demon hybrid was more trouble than he wanted to deal with became clear; horrified, Grant assured them that he had no intention of kicking them out, and finally told them about his plans to adopt them.

After the break-in, Grant had little interest in pursuing legal action against Foster, as that would bring far too much risk of drawing attention to why Foster knew him and why he would attack him to begin with - besides which, even after the attack, Grant could only think of Foster as a strange and troubled man who would benefit far more from whatever help Sophie could get him than from being arrested. However, the aftermath still slowed down the process of pursuing adoption; it was only once Grant had recovered physically and the premises had been investigated for safety (including an improved security system, just to prevent any repeat incidents) that they could finally proceed.

Fortunately, while proving that Grant was a better guardian for them than their mother and step-father was still a roadblock, overcoming the actual obstacle turned out to be fairly straightforward. Chip’s own testimony, the evidence collected by the government officials involved, and Chip’s mother’s apparent lack of investment in keeping them at all amounted to 'ward of the state' at best. Compared to all that, a recent break-in and chronic lycanthropy seemed like relatively small points against Grant. And so, after months of paperwork and investigation, Grant was declared Chip’s legal guardian.


Personality: Grant comes off as a reserved, even withdrawn guy; he’s kind and gentle to those around him, but rarely gets involved with them to any greater extent than is necessary. He keeps his personal life and involvement to a very limited scope, both in terms of how involved he gets with those around him and how vulnerable he makes himself to them in turn, and it often takes him by surprise when outside factors come to impact him anyway.

By and large, frankly, he’s somewhat intimidated by other people - both in terms of what they could do to him, and how he might be perceived when interacting with them. His lifetime of effort to avoid the image of aggression and instability associated with werewolves has left him something of a doormat; he will frequently stamp down his own discomfort rather than stand up against another person, particularly if he can justify to himself that he “should” go along with what they want, and, in much the same vein, can be potentially too forgiving for his own good.

The care he shows others, however, is genuine, if sometimes maladaptive. If he gets the impression that someone truly needs help, and that he’s in a position to provide that help, he’s far more likely to take potentially risky action than he tends to be when acting on his own behalf - especially if the someone in question is a child. If he catches himself getting upset, however, Grant will usually react to his own distress by putting up walls, preferring to come off as standoffish or cold rather than letting himself get worked up. Fortunately, he’s patient enough not to have to worry about that often, unless he’s pushed pretty hard - or someone happens to run up on a sensitive topic.



Pokémon Information
Affiliation: Breeder!
Starter: Swinub
Password: Rules password: Atomic
FAQ password: Fireball

Samples
RP Sample: TDM threads

Victory Road Sample:

[The live video starts with a bit of fumbling as someone still not-quite-familiar with the Gear gets it situated, and the camera finally steadies on Grant’s apologetically-smiling face and the Swinub snuffling at him for attention.] Hey, all; I had a quick question for anyone who actually knows how to use this, uh… Poke-Gear? Right.

Anyway, if you’re seeing this I guess I figured out the live video thing. My kid’s getting pretty into battling, and I want to film some of their battles, but I’d rather save and post it than just stream it live… I mean, it’s not like I don’t have confidence in them, they’re picking all this up really fast. [He laughs under his breath, brief but a little less reserved, his expression brightening as he speaks.] Probably helps that they were so into something like it back home, and they’re a smart kid anyway. It’s kind of amazing, I don’t know how they can get the hang of it all so quickly.

[Wait he’s getting off-topic, gushing about how Chip is basically the best can wait.] But, right-- point is, I’ve never been great with technology and stuff, so! Any advice on, uh… recording, saving, and posting videos with this thing would be great.

[There’s an impatient call from off-camera, a child’s voice, and Grant calls over in reply:] Coming, Chip, just a minute!

[Back to the Gear:] Right, okay, I’ve got to go for now, turns out - but I’ll check back later! Thanks in advance.

Profile

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Grant Abaroa

October 2021

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